Final Doom | |
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Developer(s) |
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Publisher(s) |
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Director(s) | Ty Halderman (TNT: Evilution) Dario Casali (The Plutonia Experiment) |
Designer(s) | John Romero |
Programmer(s) | John Carmack John Romero |
Artist(s) | Adrian Carmack Kevin Cloud |
Composer(s) | List of composers
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Series | Doom |
Engine |
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Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Final Doom is a first-person shooter video game developed by TeamTNT, and Dario and Milo Casali, and was released by id Software and distributed by GT Interactive in 1996. It was released for MS-DOS and Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from Final Doom and from Master Levels for Doom II.
The third entry in the Doom franchise, Final Doom consists of two 32-level episodes (or megawads), TNT: Evilution and The Plutonia Experiment. Unlike TNT: Evilution, which was officially licensed, The Plutonia Experiment was made by request of the team at id Software.[3] The story in both episodes take place after the events of Doom II.[4] TNT: Evilution features a mostly new soundtrack interspersed with some tracks from Doom II, while the soundtrack for The Plutonia Experiment entirely consists of tracks from Doom and Doom II.
During August 2022, Final Doom was delisted from the Steam store, in an effort from id Software to consolidate their games' multiple releases and editions. Therefore, Final Doom was bundled into Doom II single listing, along with Master Levels for Doom II and No Rest for the Living expansion pack.[5]
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